Devlogs
Devlog October
Posted November 04, 2021 by Tomyatemo
#devlog
Hello! This month was kinda hard to work in the game because I spent a lot of time patching bugs in the game editor. But progress is being made little by little.
What's left:
- Use the editor to create the maps of the final area of the game (We are here!)
- Create the entities and more simple interactions
- Polish these maps and entities
- Create all the art for this area and entities
- Create song for the area
- Implement events for the last area
- Implement every event for the last area
- Implement the final fights and boss
- Make music for the important events
- End of the game
- Implement scene for the end of the game
- Make music for this scene
- Post Production
- Add steam achievements
- + Playtest the game and change things when
- Create cool art for desktop wallpapers
- 2 drawings should be enough
- + Playtest the game and change things when necessary
Some Detail
Game Editor Upgrades:
- Fixed bugs that made objects not align to grid properly when zooming in or out
- Fixed default layer depth and made it 0
- Reseted file path variable when making a new map
The Plan
I managed to make most of the mockups so this month I want to implement them in the game and playtest them. I hope that in december I get more time to work in the game, but I can't release it this year at this point. So I'll also update the steam page and move the release date to mid 2022.