Posted November 04, 2021 by Evil Rhino Games
Note: All changes/updates listed are in reference to the update before Sandbox 1. And I forgot 90% of things changed, so I'll list all of the ones I can remember.
Fixed:
-Enemies no longer get stuck at beginning of the level
-Towers with Booster Buffs, no longer lose that buff only when shooting.
-Can no longer click on towers through the on screen UI.
-Sunbeam now gives money.
-Variety of small/obscure bugs.
Added:
-Booster Tower (was previously called "Cheer Leader" during testing.
-Can now pause the game and leave without Alt-F4.
-Can now skip waves once all enemies have spawned in for that wave.
-Minigunner Tower.
-Player Levels (Currently levels do not do anything yet)
-Volcano Level.
-Invisible Enemy (requires special detection to attack)
-Lobby where players can choose tower loadouts and maps.
-Text explaining tower placement controls upon choosing a tower to place.
-Added limit to how many towers can be placed at once (15).
-Win Screen.
-Notification telling players they don't have enough money/is trying to place a tower in an invalid place.
Changed:
-Added Textures to levels.
-Changed tree model in "Grasslands".
-Remodeled scout and changed its sprite accordingly.
-Increased the money given at the start of each round.
-Sunbeam now has a dedicated firing sound.
Extra:
-There are only 10 waves, more are to come, along with more difficulties in the future.