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Devlogs

HTML5 1.1 Update

Flappy Duck
A browser game made in HTML5

  Balance Changes

Duck - 4% speed buff

        In general, the game was slightly too difficult and slow paced. Although it seems like this should increase the difficulty, when combined with the next change, it actually makes it slightly easier.

Lasers - 4% horizontal spread increase

        This is self explanatory. In order to not make the game more difficult with a speed increase, the lasers must be more spread out.

               - 15% vertical spread limit increase

        The game would get to boring and the lasers would often line up causing the scores to be based much more on RNG than skill. This should cause there to line up less often and vary slightly more.

               - 7.7% decrease in laser width

        The main reason for this change was player feedback that the hitboxes were too large. This change should not affect gameplay too much but might cause slightly less frustration.

  Quality of Life Changes

Duck flies at 2x speed during the "pre-roll" phase

        This should minimize the time you spend staring at the screen at the start of each run.

  Future Goals

Zoom effects at the "pre-roll" phase

Mobile compatibility

Above updates to download version


                                                                                                    Bro, thanks for reading this. You must really be obsessed with flappy birb - Micah

Files

  • HTML5_FlappyBird_1.1.zip 10 MB
    Nov 04, 2021
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