Posted April 18, 2018 by Inti Voxel Games
#Metroidvania #Pixel-art #Platformer
Hello all, Juan Barba here!
Its the very first time I post a devlog for Matter at itch.io, I just want to say hello to this vibrant community, and also show the progress of this game for those gamers, game-devs and curious people that would like to follow me in this journey of game development I chose to take 3 years ago.
About artwork and aesthetics
So far this game had a lot of re-work and lots of iterations due to learning process, each time I found a better way of doing things, I mention this in case you wonder: there are screenshots and GIFs of this game with artwork, so why the latest demo doesn't have artwork at all? well... Changes from Unity 4.7 to 2017.2 made me change my art workflow, and some graphic assets just didn't work anymore, and I'm still figuring out the best way to implement lights without hitting game performance... besides, I have to work harder to make this game playable and funny with its bare game mechanics, rather than work on an environment that might be impressive and gorgeous to look, but not playable at all.
What has been done since the last time I published the demo?
Word of honour: from now on, I will post at least weekly, maybe Wednesdays at this time, even if I wasn't able to develop anything at that week.
So. my little demo was uploaded at February... its been a while actually :D in that time the first thing I started to work was on the feedback I received and issues I saw on the video @PattisonKathryn created to play Matter (if you see this, thank you once again for that video and the time you took to even understand my game!) After that, I had ahead some tons of bugs and missing features, which are required for the demo I want to achieve:
Next goals
Feedback request
Matter is open for feedback and comments! Please feel free to comment about what do you think about this game!
Follow @matterGame on Twitter for more updated screenshots and GIFs
Stay tuned!