Posted November 04, 2021 by shiftBacktick
Somehow I avoided the Dark Souls franchise for an entire decade. After playing it for the first time recently, I was reminded of a conversation where I was asked if I had ever considered making a slasher, and felt ignited to fulfil that request.
Bladius is not your typical game from me. It’s violent, twitchy, and dissonant. But beneath this harsh exterior is the same loving sound design and screen reader support.
Bladius is being developed simultaneously for the Crunchless Challenge and Game Off 2021. Both end on November 30.
To get there I hope to work no more than 2 hours per weeknight and 8 hours on Saturdays and Sundays. As someone with an attention disorder this will be difficult to follow, but I’ll try my best! Mainly my goal is to start and finish something that isn’t S.E.A..
So far I’ve written a design document and built a fractal noise generator for the attack sounds inspired by CodeParade’s work. Currently I’m working on the user interface and deckbuilding aspects. The first playable build I plan to upload here will demonstrate this. The actual fighting is coming, I promise!
I’m excited to share more soon. Thanks for reading!