Posted November 04, 2021 by Mr. Thee
Hello Again!
I just pushed a new build with a bunch of little fixes for several issues that folks managed to rat-out! I still haven't conquered that rare text-gylph weirdness, BUT i was able to fix the "design" issue of the Elite Goblin at the top of the tower not countering after a certain number of hits. Now that dude will properly riposte after you hit him for too many times in a row. I say "design" issue in quotes because technically he was already supposed to do that, but i figured out what issues were causing that behaviour to break.
The first issue was a regression, caused by the riposte-guard-hitbox-isolation field was being overwritten by a hitstun-state-hitbox-isolation trigger [which was new].
(Starts to wonder if Jetbrains linters could catch this sort of thing, rare as it is)