Posted November 04, 2021 by MisterProject
#Minor Update
A new update with some QoL changes and response to feedback received via Discord.
Complete changelog:
feat(ui): crosshair rotates when changing loadouts feat(ui): crosshair and sound effect when damaging an enemy (hitmarker) feat(ui): tooltip system feat(ui): screen and sound effect when taking damage fix(player): aerial movement was sluggish fix(weapons): explosions don't proc multiple times anymore against targets with multiple hitboxes fix(vanguard): the detonate ability now resets the rocket launcher's cooldown properly fix(vanguard): the frontal shield now works again fix(player): weapons don't get clipped into the wall anymore change(ui): ability cooldowns are easier to see change(ui): ability buttons are now visible when configuring loadouts change(level): conveyor belts are now larger change(vanguard): the charge ability was massively modified/buffed - it's now omnidirectional and stops all player momentum while charging (including gravity lmao) change(ninja): grappling hook's cooldown increased when the hook misses asset(level): glass breaking sfx asset(ui): ability slot sfx asset(level): health pickup sfx asset(ui): hitmarker sfx asset(ui): damage taken sfx asset(ui): crosshair sprite