Devlogs
v0.3.0
Posted November 03, 2021 by df&s
- FIX ghost effects being visible
- FIX adjust ghost colors
- FIX some issues relating to the fade in/out animations
- CHANGE wavedashing can send you into the running state again
- ADD two new levels (access from the default level)
- ADD ability to jump straight up by holding up while jumping
- ADD improved timer display (now displays best time and completion time comparison)
- ADD improved enemy counter (shows dots per room instead of a number)
- ADD particle effect when last hitting enemies
- ADD quit shortcut (hold ESC)
- ADD extra debug mode toggle (F3), which displays the current player state
- ADD spikes as a hazard
- and many other backend improvements
press 1 to load the default level again.
please try the debug build if the normal build is behaving weird.