Devlogs
Oct. 28 - Nov. 3
- Nov. 3: Alpha presentation
- Oct. 28: Playtesting session, 5pm - 7pm
- Display dash cooldown
- Make clones more meaningful in game (play movement slow/unable to dash with ball)
- Increasing durations from round to round
- One button for pass and another for shot
- Lobby system and character selection
- Refactor input system
- Obstacles in the arena
- Cut down clone clutter
- Fixed bug that player can’t move after the explosion
- Fixed bug that friendly clone passing back the ball upon interception
- Fixed random movement glitch
- Goal post emission light effect
- Shield for goal post (only scorable when ball is charged)
- Added transparency-changing effect for goal post shield
- Add option for increasing round duration
- Update playback system for recording and replaying clone rotations
- Added glowing shield to ball, added shader for shield pulse
- Fixed bug that player stun status carrying over to next round
- Assign one dash icon color to each of the players
- Added rotation speed independent of framerate
- Added ball charging mechanic
- Added round zero clone behavior
- Partial fix for camera going through walls
- Added music to lobby scene, and added some UI changes
- Fixed bug that player cannot pick up the ball after getting stunned
- Fixed bug that player's movement is still slowed after getting their ball tagged
- Clone knockdown only if ball is charged