Posted November 02, 2021 by Poobslag
#godot
I've made some sweeping performance improvements, particularly to the Android release but you should notice improvements all over the place! The overworld is now rendered a little differently, so it should be a lot more performant on low-end devices. The puzzles should be smoother too, particularly when new creatures come out.
I've also improved piece handling slightly:
V pieces used to slide away from certain obstacles, but now they'll climb instead. Twitch streamer https://www.twitch.tv/princessmomo13 ran into this when he was trying out the game, so I fixed it!