Posted November 01, 2021 by Yujie Tao
I worked on editing features in the level design that helps the player progress through the playtest, such as adding in placeholder collectibles, adding fences next to the mountain trail to guide the player up the mountain and prevent them from jumping off. I added a bridge that leads to the peak of the mountain to help the player reach the top easier than before (I noticed that it would be hard to climb because it was so steep). I also put in temporary invisible walls around the lake so prevent the player from walking in (since we haven't made a decision on adding a death box).
Sound: I haven't done much to the music and ambience, found a page flipping sound for the notes, and I noted a few more mechanics I need to include sound for, such as opening the door and footsteps.
Narrative: Mapped out all the potential notes that would be included in the game, working on turning them into art assets that can be used in the gameplay.