Devlogs
Devlog #15. Integration
Posted October 28, 2021 by MiroWin
#survival #Unreal Engine #horror #Steam #gamedev #indie
In our diaries we usually write about individual mechanics or level variations. But the funniest (or the craziest) part here is to integrate everything into a coherent whole and look for the different flaws that are not visible during the development of individual parts of the project.
The new video is a test run that includes testing many aspects of the work in progress, such as:
- the procedure for creating a character and starting the game, saving and loading states;
- integration and testing of the test combat zone in addition to the safe hub;
- checking the structures of locations for suitability for battle and AI navigation;
- global positive and negative effects, such as a constant decrease in mental health in the dungeon, a gradual restoration of parameters while in the village;
- the introduction of storages to preserve in-game values (loot) taken out of the dungeons for further use in case of death or their sale;
- AI behavior in small and large groups in various terrain configurations;
- reworking of AI attack animations and their reactions to various influences from the player (taking damage, stunning, knockback, receiving negative effects)
- developments in the mental health conditions (scare, fear, insanity) with concomitant effects;
- elements of the player's combat system (shooting, usage of melee weapons, hand-to-hand combat, pushing).
Much remains to be done and refined, but a lot has already been done.
So it's time to add the game to your wishlist and keep your finger on the pulse!