Devlogs
Oct. 21 - Oct. 27
- Oct. 22: Feedback Meeting, 6:30pm Friday
- Unity controller input/Parsec connection issue investigation
- Visual representation of clone movement path
- Experimenting arena size
- Start music/sound effect integration
- Fixed the bug that player's movement input is still registered while stunned
- Imported boy character model
- Made clone holding the ball conditional on lockon
- Reset crosshair on round reset
- Fixed bug where some lockon data was erased on collisions