Devlogs
0.1.0 Update is here!
Major changes:
- Completely re-did the first two levels, now that I've actually learned how to actually design levels!
- I've gotten rid of the general energy meter, instead each power (Super jump, projectiles, wall stickiness) has their own meter that you can reset manually (takes a few seconds) at any point.
- New enemy type!
Bug fixes:
- Jumping from sticky walls now works as it should. You can jump from sticky walls in the direction you press.