Posted October 26, 2021 by Takago
#Major #Brainstorming
Devlog:
So hello... Now for today, I didn't do much with programming. More of figuring out why my game still isn't that strategic. I mean it sort of is but it still doesn't feel right. Like spamming defend and attack. It's not that fun. That is why I am scrapping it. No, I am not leaving this project. All I am going to do is recode a lot of stuff. I am going to reprogram so already familiar systems and change them to something more fun. If you are also scared my main idea will go away, no worries. I am going to keep most of the structures in place and just going to switch some moves around. At least all my work won't go to waste. Now since I did a lot of brainstorming today and I can't implement it, I am going to be placing down my notes below if you want to check out some changes. If you don't understand what these mean, under player shows moves you will most likely do if the opponent has that certain status. Bat shows underneath what moves it will pick depending on what certain status it is in. Underneath moves shows what each move does.
Notes:
Player:
Bat:
Moves:
Continuation of Devlog:
Ok... Hopefully I thought this through. I mean I will be making backups but I just wish this won't be useless. Now if your doubting the narrative of scare now that growl doesn't anymore trigger it, again no worries because I will be explaining it. Simple as this, bats are afraid of light (maybe?) and the collar that gives him the ability to reflect also reflects light at the bat (bat is underneath cave and you are outside the cave). Problem solved. Therefore, 'til then. Buh-bye.