Posted October 26, 2021 by DrivenIntoDarkness
#Action-Adventure #Multiplayer #Narrative #One-shot #Strategy RPG #table-top #Team-Based #ttrpg
Changelog
Note: Due to some redone layout many of the page references are outdated. I am working to fix this in the future.
Altered art and layout for page 4 core rules.
Altered text layout for page 6 Character Building
Altered spell list layout for more readability. As a result, the number of pages the spell list takes up is 7 (was 5).
Altered trait list layout for more readability. As a result, the number of pages the spell list takes up is 14 (was 4).
New art and altered text layout for page 32 (was page 20) Actions and rules of play.
Spells
'Decoys' has been reworked and now reads: Create a number of illusionary decoys equal to your R-Spell mod. The decoys can look like any human you have seen before. The decoys cannot harm others or interact with any objects. Checks made by the decoys to convincingly defend or resist any effects are made with your T-Spell mod. If intercepted or affected by an offensive action they are revealed to be illusions by any witnesses.
'Divine Whistle' has been reworked and now reads: Create a mental link between yourself and another willing natural nonhuman (pet or mount). The link allows the two to comprehend each other's intentions and mental state, giving the pair the ability to act as extensions of one another.
'Manipulate'' added a restriction to the type of commands that can be given: The command can only affect the target's physical actions (“drop the weapon”, “don’t move”, “change your target to them'') and thus can’t be used to force a target to devolve information.
'Tame' effect now ends if the tamed creature takes damage.
Call of the wilds renamed to 'Summon Spirits' additionally increased the health of the summons by +10.
'Dispel' has been reworded for additional clarity: One ongoing spell or spell being cast in the current action phase within a 24m ends (or a part of the spell is removed within a 24 metres radius around yourself) if your spellcasting check equaled or exceeded the opposing casters check, or the set TN of an ongoing effect.
'Break' Effect now ends if the entity takes damage from you or an ally.
'Illusion' has an expanded description: The illusion can simulate visual, audio, and material elements but cannot directly harm anyone interacting with it. Those that do interact with the illusion can make a T-Int check vs a TN equal to the caster's spellcasting check to discern what is an illusion and what is real. A spellcaster that has discovered what is illusionary can alter or remove those parts that they can see as a QA.
'Portal' added a special item a caster with this spell can create: A spellcaster with this spell can spend 5000 coin and 50 weeks to create a static structure that holds a permanently open portal.
'Soul Transfer' Added an expanded description: The souls share the body, able to perceive the same surroundings and speak with one another through thought. The invading soul can attempt to take control of the body, making a T-Cha check vs the original soul's Cha-Def. If successful the invading soul takes control of the body for a number of hours equal to their T-Cha mod (minimum of 1 minute). If the invading soul fails the check they can’t attempt to take over again for a number of days equal to the original soul's T-Cha mod (minimum of 1 hour).
'Passage' added a limit to the number of passages: A spellcaster can have only one ‘passage’ active at a time, if a new one is created the other ceases to function.
'False Reality': Illusions can now deal T-Spell mod damage.
Traits
The traits have been fully reorganized and some traits have moved to different categories. I will list each trait and expand on any changes.
General Traits
Defensive
Abstain
Fighting Spirit (was called lead spirit)
Defensive Armour traits
Thoroughly Padded: no longer grants light armour +1 to its dexterity defence
Second Skin: Grants heavy armour uses 'unhindered' (rather than 'unarmored') unhindered allowing them to use the trait 'unhindered movement'.
Unhindered Movement
Defensive constitution
Lead Blood
Vigorous
Resilience
Resolve
Healthy
Defensive dexterity
Nimble
Cat-Like: Now give the option of using T-Dex to escape restrain checks.
Reflexes
Frenzy traits
Battle Frenzy
Blind Frenzy
Blistering Frenzy
Bulk Frenzy
Bloody Frenzy
Offensive
Berserk Flurry
Expose Weakness
Focus Fire
Pile On
Surprise Attack: Extra damage is 4 multiplied by half your T-Str and-or half your T-Dex (was 4x character level).
Vulnerability
Offensive Unarmed & object combat
Brawler (was called unarmed combatant)
Combo (was called unarmed combo)
Disarming Parry (was called unarmed parry)
Stunning Blow (was called unarmed stun): subsequent use restriction was changed to a stack penalty dice per use (was -2 mod per use)
Mobility
Fight or Flight
Opportunist
Run them down
Rapid Advance
Sneaky
Leadership & intimidation
Commander: bonus dice reduced to granting one rather than two.
Distract
Inspiring
Taunt
Senses
Darksight
Inhuman Sense: Now grant a bonus dice to sight and smell.
Low Light Vision
Magical Traits (was called spellcaster traits) no longer requires the character to be a spellcaster
Animist
Minor Shapechange
Whisperer
Cursing Touch: The cursed target can attempt to revert back as MA, making a T-Cha check vs the opponents T-Cha or T-Wis check.
Cursed Form
Greater Shapechange: Your T-Int or T-Wis mod can be used instead of R-Str for unarmed attack checks and damage. (was T-Spell mod)
Gifted Shapechange: Your T-Int or T-Wis mod can be used instead of R-Str for unarmed attack checks and damage. (was T-Spell mod)
Battlemage
Battle Mage
Capable Caster
Magic Strike
Sharpen
Soul Eater
Bloodmage
Blood Magic
Boil Blood
Blood Rite
Blood Price
Cantrips
Latent Magic
Cantrip
Cantrip Savant
Cantrip Master
Chaos
Controlled Chaos
Chaotic Burst
Chaotic Potency
Component
Component Caster
Component Wizard
Elemental
Fiery Soul
Frozen Heart
Shattering Stones
Windswept
Fate
Fate Weaver
Predestined
Healing
Healing Hands
Positive Overflow: Now triggers from healing hand as well as healing spells
Minor spellcasting
Magi Apprentice: Added rules for minor caster; If you are not already a spellcaster you become a minor spellcaster. A minor spellcaster follows the same spellcasting rules as any other spellcaster but they cannot spend EXP to increase their magic power.
Magi Adept
Magi Master: In addition when rolling a sustain check you can choose to add your T-Con rather than your T-Spell mod.
Magical utility
Familiar: expanded description; The familiar has health equal to your highest mental stat (Int, Wis or Cha) and rolls any checks with that stat. The familiar can only deal 1 damage with its attacks. If the familiar is destroyed it can be re-summoned as a QA at the cost of 1 health.
Magus eyes
Mental Elasticity: In addition you gain a bonus dice to sustain checks.
Mindful Magi
Mind Reader
Swap
Telekinetic
Telekinetic Master
Telepathic
Martial Traits
Defensive
Bodyguard
Dual Parry
Firm Guard
Parry
Missile Parry
Riposte
Shield Bearer (was shield banger)
Wall
Mobility & positioning
Area Denial
Berserk Charge
Pull
Rank Formation
Strike & Advance: No longer allows you to move during the action phase; rather, each adjacent target you defeat with a melee attack during the action phase rewards you with +1m movement and increases the total damage you deal with attacks and spells by half the amount of rewarded movement.
Sweep
Trip
Offensive
Gouge
Grounded
Lunge
Pierce: added the restriction, attack a single target or single horde member
Solid Strike
Wound
Advanced Offensive
Dual Wielder
Two-hander
Horde Fighter(was called dervish): no longer has a max of +4 extra damage per adjacent target.
Split Strike (new) While wielding a weapon in both or with both hands you can choose to attack two targets or targeted hordes within range, your weapon attack damage is divided between the targets.
Cleave (was called attack double)
Onslaught
Eviscerate
Human specialist
Duelist
Champion
Read
Coup de grâce
Nonhuman specialist
Hunter
Slayer
Tame Fury
Strike of Mercy
Ranged specialist
Clear sight
Hinder
Quickdraw
Mark: no longer passive increased ranged attack accuracy by +1.
Point Blank
Purchasing & Crafting one-use magic items and Crafting reusable magic items
Buying and crafting items is now limited by the level of your character. (eg. A 3rd level character can make items with a value up to 3. such as a +3 weapon buff or an item that increase your max health by 3x3 health)