Posted October 25, 2021 by Tribow
-The enemy spawn cap returns. It caps out at 220 enemies. You hit this cap at level 20.
-The minimum amount of enemies that can exist at once for each level now slowly scales with the level count.
-The minimum amount of enemies that can exist at once for each level caps at 180 enemies. You hit this cap at level 4,000.
-Minerals no longer check for the manager
-Asteroids have a 5% chance to be a powerup asteroid. (white asteroid can stack with powerup variant)
-Created a script for loading prefabs from Resources folder
-Created a powerup object for the speed upgrade and the acceleration upgrade
-The player is able to pick up powerups. These powerup upgrades persist between levels
-The enemies are able to pick up powerups. The most recent powerup the enemy gets affects their outline
-When an enemy upgrades with a powerup it keeps the powerup to its upgraded form
-When an enemy dies while holding a powerup it will drop it on death
-When a player dies approximately half of the powerups will be dropped (I might have to adjust the math here)
-The player now bounces a bit harder while in slow mode (might not notice it much)
-The player takes damage from touching the boss (FOR REAL THIS TIME)
Known Issues:
-Occassionally when firing the bullets wont actually appear (They get warped to a random position??) (maybe fixed?????) (I DON'T KNOW????)
-If you click on the menu it will remove the keyboard's access to it until you go to a new menu
-Tutorial does not exist in the WebGL version now
-You cannot enter a name on the WebGL version for some reason
-Camera has trouble following the player at the edges of the level