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Matrix Math Killed Me Today

Funmi
A downloadable game for Windows

https://twitter.com/AndrewNReinke/status/1452708999527223296

One idea I had was to just take the normalized velocity vector and scale down / mul by some scalar which is magnitude but I am unsure on how i'm to actually get it to orient 100% accurately to to boat's origin and actually point in the direction that velocity should be from boat origin in the currently written method. I think I really do need to go from world -> camera -> proj to get this working but might also just be misinterpreting the numbers i'm getting...

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Also let me know what you think of the current build! Thank you for reading and have a nice day :]

Files

  • Funmi_Zip.7z 2.4 MB
    Oct 24, 2021
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