Posted October 24, 2021 by Umbrella Goat
#game design
Where did the idea for a space botany farming sim come from? We’d like to show you the first steps we took - early concepting!
First things first, here’s the game’s current key features:
But how did we get here?
After a lot of research, concepting and discussion, we finalized the important features and identified the core gameplay loop.
Then we took all our scattered, chaotic pages of notes and transformed them into a nice, tidy concept document!
And that’s how we got here!
What’s next? Well, now we’re working on art tests, so check out our next post to see our concept art! Or, if you want to get to know the team behind the game a little better, take a look at our last post!
- Niamh