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Devlogs

Better onboarding

Moondrop
A browser game made in HTML5

I've gathered some more feedback about Moondrop Mountain and I gather that I made the new player onboarding experience too slow. This update chiefly speeds up that process as well as providing more hints to the player about things to come.

Feature list:
- On the first game, players are limited to two seed types, Sunny and Shady, for six days. This update reduces that to three days.
- On the first game, the player starts off with two plants in good alignment with each other. Having a working example should help them figure out how the type / arrow system works.
- Added in some hint boxes that pop up overnight, informing the player about the mountain trail (and minigames) and the alchemy system.
- Reduced the default resolution from 1600x900 to 960x540. There's a full screen button still for people (like me!) that like the larger version.
- Fixed a bug where the perks for additional typed seeds never shows up (i.e., sunny seeds, damp seeds).
- After the player has clicked on the house to rest at night, Jay no longer continues walking into the door as dusk settles in.

Files

  • moondrop-web.zip 40 MB
    Version 33
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