Posted October 22, 2021 by ItzBosco
Overview:
The game “Witch’s Adventure” is a 2D game with the main theme of a witch saving her lovely little cat. However, the little cat is kidnapped by a mysterious creature deep inside the cave. Ahead of the witch is not only her little cat and the creature, but a massive number of bats and slimes as well as fatal traps of magic lasers and lava. The whole game is built up based on the main theme of saving the cat, which means that every setting of the game must be appropriate in the path of saving the cat.
We demonstrated the art style of the game by starting with the sprites of the witch herself and a stone block, and then created sprites for the types of monsters, traps, and finally, the decorations.
The main focus of the game is the interaction between the witch and other game objects in the scene. For instance, when the witch touches lava, she would lose one heart and be repositioned to the start position to avoid the witches getting stuck in the lava and losing all her lives. We implement 5 levels in total with a final boss at level 5. The further the level, the higher the difficulty of the game but also the witch would receive powerful potions to gain extra hearts to pass the ultimate level.
Certain percentages of freedom is allowed in this game where players could choose to not shoot the monsters, which would usually be disadvantageous since monsters would reduce the character’s health and block the character’s movement, but could also be advantageous to save the monsters that provide health for when the player needs it. Players also have the opportunity to travel outside the set path of the game to collect herbs that can result in power ups that would make the final level easier to tackle.
Link to presentation: https://docs.google.com/presentation/d/1UGNgoo-gVc3zA-nIGgnBTsswRZZQEs7RCs5AdF0X9z8/edit?usp=sharing
Summary of play tests:
Playtest Results Week 1:
Playtest Results Week 2:
Playtest Results Week 3:
Boss
Witch
Potions
Lava
Cat
Stone
Heart