Posted October 21, 2021 by EvanProbably
#StrangeStars #QuadraTron #RunandGun #RunNGun #DevLog #ProcedurallyGenerated
Welcome to the first of many DevLogs. Strange Stars is a Run & Gun game where levels are procedurally generated with each run through. The game is being development with the Unity game engine and utilizes the Corgi Engine, a platformer engine made by the folks over at More Mountains. For the past several months we have been setting up our project, getting our tools together, and diving into the particulars of the engine. We now feel that it’s time to start sharing with you all some of our design and development progress.
The current alpha build of the game is more for proof of concept and technical solution testing, as such its not intended to be fully playable. We are planning, however, a single level demo release towards the beginning of January 2022. Feel free to give it a play test and pass any feedback you want back at us.
Development of Strange Stars was slow going earlier in the year but for the past couple of months things have accelerated quite a bit. We have been working steadily on the core features of the game as determined by our prototype play testing sessions and group design meetings. Here’s a quick list of some of the things we have been working on for this build:
Still a work in progress, our sound effect and music are taking a queue from some of the games you might find on Game Cube or Playstation of the early 2000s. Stay tuned for some audio teasers that we have in the works for the coming weeks.