Posted October 20, 2021 by starschumi
A postmortem devlog that includes 4 sections
- Successes (What went right)
Our concept was conveyed well with the idea of a destination that the player could never reach.
- Failures (What went wrong)
We had trouble with keeping the boat afloat and deciding how to add information/facts to the project.
- Lessons Learned (What did you learn from your failures or how did you overcome them)
We learned that we needed to prototype more extensively with different shaders before settling on an idea.
- Future Development (If you were to continue working on this game how would you improve it)
We would add a life bar or add different pathways that you could use and have a map with different islands you could try approaching.