Posted October 19, 2021 by MiguelSeabra1999
#devtober
Hello,
Another important day, I think everyone was pretty busy today.
ChemiTheSnail finished the character model a few days ago(she's now texturing) and Alan_Wakes finished rigging it, with that done we could finally import the model, afterwards I created a simple running animation inside Unreal. The animator was incredibly obtuse and seemed to lack basic quality of life features. Thankfully, thanks to the blending feature we don't have to animate much at all, it's mostly defining key poses which is easy inside Unreal.
Catralitos has build our version of flying saws to serve as stage hazards. So we are pretty ready to play around with level design.
I'll try to show you some animations tomorrow.
See ya
#devtober