Posted October 17, 2021 by James "Kanto" Burton
#snapshot
Here is a list of this Snapshot's accomplishments:
-Bug fixed which caused ambience rating to read the theme ID instead of the ambient points of objects
-Rating Fixed so that it can go higher than "okay"
-Rating box no longer overflows because of a lack of "checking max rating"
-Fat level 3 now renders properly
-Bug fixed that made it so deleting all shop objects causes the game to crash
-Food and Drink message are now corrected
-Optimized sprite drawing
-Customer now face shops before purchasing from them, instead of facing and purchasing all at the same time
-Venus Flytrap and Pumpkin Stack now have a new theme ID, Hallow's Eve
-Snowman now have a new theme ID, Snowland
-New Halloween themed items and other items have been added!
-Objects may now have up to 3 themes to be associated with
-Food now have set fill and stamina values
-White highlighting box is now centered properly
-The world can now be retiled to become whatever the player wants it to be!
-Is that bug in the corner squashed yet?
-Overworld and Leave button implemented
-Title and versioning added to corners of overworld
-Shop is now contained in a in game window
-Controls changed so that right click + drag while shop is open will rotate the view, right click + ctrl + drag will sell items
-With no menu open, you can click on a customer's feet to start watching them
-BUG: MMB dragging into the watcher window will cause the camera to start flying into a direction! (S21w41a)
-BUG: Collision Grid may not update correctly (Since Jam Version)
-You can now turn objects by 1/8!
-BUG: Wall tops turn by 1/8, though walls do not themselves
-BUG: Placing a Cart does not detect half of it, so it is possible to place 2 carts in a 1x3 space, or 3 in a 2x2 space
-Characters now have a chance to wear a Top Hat
-BUG: When moving another window, sometimes mousing over a customer will open the Watcher window
-3 New Levels added: Spooky Grounds, Empty Lot, and Corner Stop
-Fences are now added, they can automatically connect to one another
-BUG: Fences may not properly update
-BUG FIX: Corn Vendor now counts as a food supplier for atmosphere calculations
-Rugs can now be used to decorate the ground
I hope some will enjoy the direction that this game is slowly going. I'll be implementing more item systems and refining the menu system more before update the AI and characters. Currently its pretty fun and relaxing to watch the characters come and go, and watching in anticipation on if they fatten up yet or not. However feedback has noted that most of the time, players are letting the game run idle in the background, meaning its gameplay is more of an idle game than a tycoon type. So this reasoning is leading me to try and revamp the object systems and hopefully implement the original play cycle (or a form of) that I originally wanted in the game: A sort of restaurant tycoon style where you manage employees, food menus, cooking stations, and seating to run a successful business, all the while needing to manage the space you have to accommodate "larger" customers as the business grows.
Have a fun, safe, and great day! :D