Posted April 12, 2018 by SuperBiasedGary
#pen and paper #big release
Hoo boy, this update took a while because it was a big change.
I changed how the story progresses so it's no longer purely linear. Now the story can go through different passages when the player makes a choice, depending on the result of a conflict. It can even end the story prematurely if the Hero is retired by the antagonist.
Figuring out how I wanted to make dynamic stories took time, and then I wanted to add more passage types to really flesh it out. Even now, I'd like to build more onto it, but it's a good early demo of how the story doesn't have to be the same path every time.
With these big changes, feedback on how it changes the game is very welcome, especially as my next update will focus mostly on tweaks/fixes and bulking out more of the content to add more options to the flow of the story.
First Draft Tooltips: 41 remaining out of 308
Feature changes:
Bug Fixes:
Next Build:
The Future: