Posted October 13, 2021 by TheZBillDyl
#Major Update
Hello! It's been far too long since the last update to Itch. I've have been busy with work and college. Anyway, Update 2 is a large one and it brings Events. I tried to model the events after Kirby Air ride so keep that in mind while playing. Right now, there are 3 events:
With the addition of events, I also went ahead and added in a few more things. Controller Rumbling is the other big thing that has been added. Now when a player interacts with the environment or picks stuff up, their controller will give them some feedback. This has increased the overall engagement of Metal Miners and I couldn't be happier. I went ahead and added in new art like the health bar and some new particles that try to simulate depth with a parallax effect. Believe it or not, the particles are fake. I went into photoshop and created a 1080p image of dots then I used that image in the game to simulate depth. So basically there's 2 sprite renderers that are parallaxing. The images just look like particles when they actually aren't. I'm pretty proud with how they turned out.
The plan for the future is looking great. I have a long list of things to do yet but, the end goal is to upload this game to Steam and Xbox hopefully in the coming months. The current planned features are as follows (no particular order):
This is the list of main things I want to do before launch. I have recently been thinking about the design of the goal of the game. I am unsure if I want to keep the goal of the game as "Craft the Golden Pickaxe". There has to be a better and more enjoyable goal for the players to pursue. I have noticed in my playtesting that the game plateaus once the players craft diamond gear. It isn't because they cannot get the resources though. It's because players seem to enjoy fighting each other (which is understandable) and there's a lot of resources that get tossed between players because of it. This stops the goal from being attainable for quite a long time. My hope though, is that the events change the flow of the game a bit.
Anyway, this concludes the massive update. I will do my best to post all the bugfixes I did as well. Enjoy!