Posted October 13, 2021 by MiguelSeabra1999
#devtober
Hi there!
Today I finally finished my experiments with the behavior tree. I got an enemy AI working that alternates between patrolling and charging at the player. After a charge begins, it will keep charging until colliding with a wall, and then becomes stunned for a short window. I'll probably stop prototyping enemies now, and focus on other stuff, maybe more environmental things, maybe visuals? We will see.
I will upload a new build with this new enemy, just press 4 to go to its room.
til tomorow
#devtober