Devlogs
Oct. 7 - Oct. 13
- Oct. 13: Game Design Document/Presentation
- Introduced game overview and targeted audience
- Discussed art style, character design and level design
- Discussed controls for the mechanics
- Plotted out the game flow diagram
- Made a list of project milestones for future development
- Ran the game with two players over Parsec
- Input system completely redesigned to fit local multiplayer through controllers
- Game tested locally and through Parsec
- Made movement more snappy (changed movement to be velocity instead of acceleration-based)
- Added dashing to steal mechanic (ball will only be snatched if the opponent player dashes into it)
- Added a knockback effect when a goal is scored
- Added lock-on mechanic and ball homing
- A complete iteration of the game was completed
- Game name changed: Dodge Time -> Timeball