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Devlogs

Oct. 7 - Oct. 13

Timeball
A downloadable game for Windows
  • Oct. 13: Game Design Document/Presentation
    • Introduced game overview and targeted audience
    • Discussed art style, character design and level design
    • Discussed controls for the mechanics
    • Plotted out the game flow diagram
    • Made a list of project milestones for future development
    • Ran the game with two players over Parsec
  • Input system completely redesigned to fit local multiplayer through controllers
  • Game tested locally and through Parsec
  • Made movement more snappy (changed movement to be velocity instead of acceleration-based)
  • Added dashing to steal mechanic (ball will only be snatched if the opponent player dashes into it)
  • Added a knockback effect when a goal is scored
  • Added lock-on mechanic and ball homing
  • A complete iteration of the game was completed
  • Game name changed: Dodge Time -> Timeball


    Files

    • Document - Game Design Document 4.3 MB
      Oct 13, 2021
    • Build - Game Design Presentation 18 MB
      Oct 13, 2021
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