Posted April 10, 2018 by meangames
#scifi #builder #city builder #simulation #space
0.20
Most of this update has been dedicated to the technical and design groundwork around events. In addition to expanding the lore and settings, choice-based events can make the trade system more contextual -- the price of water didn't just explode for no reason, it did so because of a drought you decided to secretly start...
With solid building, trade, and story mechanics, future updates will focus on optimizations, fixes, and expansion.
I will soon be promoting my game more aggressively as some final polish elements click into place, and will move the game from free to paid as I transition into the final stretches of development to finish this crazy thing! :)
Next Update:
- Rework the trade goods UI
- Implement more researchable unlocks
- Implement additional trade goods and factory structures
- Add 'luxury' housing and expand commercial structures
- Additional story development
- Expanded trade ships / trade ship crews will dock and visit tavern
- Improved drone / construction controls