Devlogs
v0.3 release!
Hi there! As promised, v0.3 is done! This one was a more extensive change than v0.2. See the devlogs tagged as v0.2 -> v0.3 for more details on why I made any given change.
Resources
- A third resource, Ammo, has been added to Frames. Tension and Ammo are distinguished from each other as follows:
- You may spend Tension to gain another action on your turn or reroll an attack. Tension is regained from Drops as usual (as well as from certain Build Traits). You can no longer use Tension to reroll Attribute rolls.
- You may spend Ammo to use an Integral or Modular System. Ammo is not typically regained until the end of the mission.
- Resources on each Frame have been tweaked to account for this.
Attributes
- Attributes no longer govern attack rolls. However, they add to your Frame's maximum resources:
- Drive adds to maximum Vigor
- Speed adds to maximum Tension
- Control adds to maximum Ammo
- For 3/6 kinds of Frame Damage, something that didn't take a roll now takes a specific kind of Attribute roll instead of asking for one in general.
- You can now set your Attributes to 2/2/2.
Traits
- Each Frame now has a Build Trait. In this release, this is either Light Build, Medium Build, or Heavy Build.
- These tie into Vigor and Tension, further differentiating Heavy, Medium, and Light Frames.
Armaments
- Armaments now have a number of dice listed next to each. This is the number of dice you roll (barring any changes from traits, tags, conditions, etc) when attacking with that Armament.
- Each Armament and Backup Armament was rebalanced with this (and general variety) in mind.
- Six new Armaments have been added, bringing the total to 18 Armaments.
- Some tags now do different things.
Systems
- Systems now use tags by default.
- Six new Modular Systems have been added, bringing the total to 18 Modular Systems.
- Some existing Modular Systems were altered.
Frame Damage
- Leg, Shoulder, and Core damage now indicate which Attribute gets rolled.
- In addition to the standard Vigor/Tension restoration and +max Tension, you regain 1 Ammo when you gain Frame Damage.
Other
- Changed the example round of combat based on the updated ruleset.
- Advancement has been tweaked slightly (you can now buy into non-random tag advancement earlier).
- Some enemies were tweaked a bit.
- I'm sure I did changed something I forgot to mention here.
Quality of Life
- Both Pages and Spreads are now available.
- I may experiment with other formats for
- Rearranged where Frame information lives.
- After descriptions, everything for each stock model Frame is simply listed out in one spread.
- Traits and Integral Systems are listed in the next few pages.
- At the end of the book, each Frame has two sheets: one that's a pregen stock model with Attributes pre-assigned and extra Resources pre-calculated (and what every tag/term does listed), and one that's empty (with dotted-line boxes for filling in your maximums based on your Attributes). Both have extra dotted lines on Tension (in a more faded gray) to account for Frame Damage.
I'm going to be rethinking the ACES HIGH content (at least the Ace-facing equipment stuff) based on these changes, but also I'm focusing on releasing my 36th Way SRD and that's going to happen first, so stay tuned.
Enjoy!