Posted October 10, 2021 by Another RPG Enthusiast
restrictedTo
in equippable items. You no longer need to define a restrictedTo
and handlers will account for invalid values. Additionally, there is now a shorthand getter for restrictedTo
that lets you avoid going through equippable
.update
macro for updating the item display rather than manual replace
commands.Actor
s. If you pass a two-element array after the name, their position will be initialized to the given coordinates.guardCheck
so that it can be used even when an active action is unset.AttackName
, DefenseName
, and SpecialName
variables in StoryInit
.