Posted April 10, 2018 by siepiau
Typical game quests fall in one of the following categories:
Act 1 is not about killing. You character is there to get something, but will end up delivering something else. You have infiltrated the facility under an assumed cover. As long as you don't do anything to arouse suspicion, you have free roam of the common areas. Naturally, the stuff you came for would be locked up in the more fortified regions, along with various challenges in place to prevent unauthorized access.
To support these quest scenarios, I have implemented the following systems:
More systems are in the works to guarantee there will be more than one way into any secured room, as well as make it harder for you to hang around restricted areas. Getting keys would be the most obvious solution, but many places can be entered without acquiring keys. I'll leave it to the player to discover more interesting ways to bypass security.