Posted October 08, 2021 by Commodore Shawn
The big news is that everyone's favorite masked psychopaths are back. They can be found in forested areas, or you can play as them yourself. They are weaker than Atlanteans, but reproduce quicker. Their culture has an emphasis on foraging and raiding over settling.
The rivers and swamps of the world are now also home to herds of Hippos. Be careful, even though they're herbivores, they are incredibly tough and aggressive.
Swamps can also now have flocks of cranes for hunting, and deer have been added to the forests.
We're coming close to the end of Milestone 1, with only a few features left to add. The biggest of which is buildings.
Buildings are a special feature of Urban Center (and Port) developments, each of which can have a single building constructed within them. These buildings will be the major benefit behind forming settlements, as they'll provide unique advantages you can't get anywhere else. Buildings will include temples, barracks, palaces, smithies, and other specialized workshops.
Milestone 2 is where I think the game will really start feeling fun. It's going to feature the addition of Characters (much like in Bronze Age 3), bonuses, and the return of the Shontu as a new Atlantean starting culture.