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Week 12 Devlog : UI and Polish

ESCAPE MANIA
A browser game made in HTML5

UI and Polish

In this week, I have tried to complete things that I have not done before. To complete the Escape Mania game, buttons, text, Image are needed for the player to understand the game well. In this week I’ve implemented Menu using the UI elements. Having informative menu will help user to play the game easily. Therefore, I tried to make sure that all UI elements that I have implemented can function correctly.

New Scene/feature


Feedback and Improvement

These are some feedback from my peers during the testing session on week 12.

The shooting bullet is following the player's velocity. When the player's movement get slower, it effects the bullet's speed too.

So, I have just realized that I am adding the player's velocity in the bullet's. To get rid of this bug, I have removed the player's velocity and just add the direction to mouse and bullet's speed into the bullet's velocity.

When I was in ghost mode, I got stuck in the wall and the movement got weird. I couldn't move in the dungeon area but only move in the wall side of the game.

As when the player's in ghost mode, I set the player's into ghost where it can move without colliding to any object in the game world. However, thanks to my peers, I have fixed this problem where the player got stuck after moving as a ghost. I fixed it by teleporting the player to the starting position in the game world so that whenever the player's last position is after the ghost mode ended, the player will not be stuck in any places no matter what as its position will be moved to reasonable position.

I got stuck while zooming in and out of the chest and the tools is doubled but one couldn't vanished even after it is added to the inventory. This made the road is blocked and I have to go to the other way to move.

Yes, I found this bug as well. I have forgotten to destroy the chest's collision when the player has entered the chest's area and press key. As for now, I have destroyed it and there should not be any bug like this occurred during the game. For the doubling tools, I have stop it from giving 2 tools at the same time. The problem is that I have set the tool to be spawned after the player colliding and pressing the key to open chest. So when the player press 'enter' key two times while still in the chest area, it will spawn two tools. But since I have destroyed the collision once, it will not matter anymore how many times player press 'enter' key and it will only spawn one object.

Credits

Files

  • Graphic.zip 7 MB
    Sep 29, 2021
  • Graphic_updated.zip 7 MB
    Oct 03, 2021
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