Devlogs
Wingless Workload - Post jam edition !
Posted October 06, 2021 by potomax
#update #post-mortem #post-jam
What a jam ! After 10 pretty intense days I managed a game I'm quite proud of even tho there were clear hinderances from pushing it to the top of the jam games (although 57th isn't a small feat either)
I've tried to address most of the criticism related to repetitiveness and the clarity of the levels in this post-jam update (and should be the only update unless I decide to push this game further, which I just might, I really like this style of game)
In this update :
- Reduced the number of flowers needed per level from 4 to 2
- Reduced the time per level
- Added indicators showing you what are your options on each space and showing you exactly where you'll move
- Number of flowers needed ramps up to 3 after beating the clouds level twice
- Removed the jump button, you now jump with the up arrow
- You cannot jump in front of vines anymore
- Enemies spawn faster to fit with the levels having less flowers to grab
- Added many spots where you can go in level 1
- Changed the branch-button to add an indication that it is indeed a switch
- Added a second button in the opposite state in level 1 to force the player to use the vine
- Removed diagonal movement from vines and ledges for falling spots instead
- The buttons don't reset anymore after reaching the queen or dying
- In level 1 and 2, the flower changes spot on the third flower (the second doesn't need to move since the level doesn't reset)
- In level 3 and 4, the flower always changes spot after reaching the queen
- Changed the sound effect of enemies dying (Mites and Birds have their own sound now)
- Added a sound effect when hitting a branch-button
- Added a sound effect when using a teleporter
- Menus are now navigable using the keyboard
- Movement is now relative to the space between 2 spots (before the time to move from 2 spots was always the same whether the spots were close or far away)
- Cleaned the pixelart of the clouds in level 4
- Added a cloud platform in level 4
- Removed a vine in level 4
- Added a leaderboard button on the title screen
- Moved the honeycombs around to fit with the new flower placement and the non-resetting buttons
- Fixed a bug where the Y value of the player would be wrong after a jump+move
- Fixed a bug where the queen was becoming white
- Fixed a bug where the player could teleport into death after dying while falling
Files
Wingless - Windows - PostJam edition.exe 53 MB
Wingless - Mac - PostJam Edition.dmg 42 MB
Wingless Workload-Postjam edition.zip 16 MB