Posted October 06, 2021 by Tribow
-Fixed the enemy spawn count resetting to the wrong number after starting a new run without closing the game
-Fixed the manager performing a useless check if enemies exist even though it already checked if enemies exist
-Fixed the issue where enemies would not have randomized rotations when spawned
-Enemy spawn count at the start is 20 instead of 10
-Cleaned up manager script in general to get rid of redundant code
-Boss added to the game
-The chances of the boss spawning becomes more likely each time an enemy dies. Value resets after death.
-New bullet added
-Camera zooms out when close enough to the boss
-Boss health scales with the current power of the player at the time it spawns. It will not scale afterward
-The size of the asteroids are now randomized
-Most sprites have now been given a new material and shader
-Enemies now flash when damage is dealt to them
-Sounds that play a certain distance away from the camera will not be heard.
-Enemy's bullets now gets destroyed the moment they die
-Added a boss health bar
-Enemies give different amount of points instead of all being the same
-Magnet for minerals activates if the player has stopped shooting for 1.5 seconds. The magnet's range is small
-Tutorial text no longer disappears when the camera is a certain distance away
-Added extra tutorial text for level 2 and 3