Devlogs
Project Hedra 0.27
Posted April 08, 2018 by Zaphyk
- Reworked skill system.
- Fixed the models in the new character creation screen.
- Fixed world generation is the same when using different seeds.
- Fixed plateaus when they are on top of each other.
- Fixed an issue with deleting chars.
- Improved mobs hitboxes by a lot.
- Improved the sword trail.
- Readd the horse mount
- Fixed some incorrect lighting with items.
- Fixed errors on the start of the game.
- Fixed the food count label.
- Implemented item randomization.
- Rings now can give extra health.
- Rings now can give extra attack speed.
- Eating shows cure billboards.
- Fixed selling to a full trader drops items.
- Improved zooming in with the camera.
- Fixed long names in the item information panel.
- Fixed zoom in character.
- Fixed obelisks sometimes giving you a wrong message.
- Added drop sound item.
- Added a new speed effect type.
- Fixed disposal of small arrow when removing the bow.
- Fixed a bug where chest drops would be coins or berries.
- Randomized a bit item stats.
- Added weapon support for effects on weapons.
- Made numbers bigger in billboards.
- Added new axes.
- Fixed weapons showing when bandit died.
- Fixed attackspeed not working correctly.
- Fixed a bug where berries wouldnt be consumed.
- Fixed notifications not showing up.
- Fixed a bug where wrong skills would be displayed.
- Changed damage system.
- Added damage labels to the player.
- Made mobs forget target when you die.
- Different classes now have different movement speeds.
- Increased lamp radius.
- Added new hammers.
- Fixed lack of trees on spawn menu.
Please feel free to contact me with any problems or feedback you have with the game :)