Devlogs
Update #1
Update 1: 10/04/21
Bug Squish:
- Derpy Dragon, hitbox no longer keeps Collison Shape disabled.
General Updates:
- Made attack animation quicker
- Stopped velocity, when attacking
- Lowered Fireball instance position
- Decrease fireball hitbox to keep it from clipping ground prematurely.
Bug Remain:
- Settings Menu, is currently disable. It works and does change the user's keyboard commands, but will not display properly unless your leave the settings menu and come back.
- Sometimes, fireballs in derpy dragon fight, hit to early.
- Sometimes, when screen shakes it messes with the background and breaks the location of the background. (I think this is because they are tied together in the node scene.)
Todo:
- Short term, update Derpy Dragon to non-derp version. Work on his pathfinding, make fight a little more interesting.
- Work on Blue section of the game, determine boss, enemies, puzzles, theme, etc...
- Determine if I am increasing the game size to a more native resolution. It was a fun challenge to keep it in such a small space, but I want to open the game up to more possibilities.
- Allow, for moving camera, if I decide to move game away from 1 screen puzzle.
- Work on game story, and learn about implementing cutscenes.
- Add moveable blocks, switches, etc... for more level variation.