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Restart, Enemy-Types, and HurtBoxes - Version 0.2.1

Space Shooter
A browser game made in HTML5

Pushed out a quick update to make it feel more like an actual game. Here is a small changelog of some of what I did.

  • Slimmed up the Player's HurtBox to make it feel better to play.
  • Adjusted enemy graphics to better fit their types.
    • Gave the heavy-type the ability to fire at the player.
  • Added particles for both when the player hits a target, and the enemies' projectile trail.
  • Added the ability to restart the game by pressing the <R> key.
  • Adjusted score for bullets on hit from 1 -> 3
    • Adjusted the heavy-type destruction score from 20 -> 4

Quickfix 0.2.1b:

  • HTML5 doesn't emit particles properly, so I made few adjustments.
  • Also had to make it so the score reset after you press <R> as well, since it wasn't.

What's planned for the future?

  • Lives system, so players can get more than one chance to get a highscore.
  • Power-ups, to adjust how the player plays the game.
  • Refactoring the spawning system to be in waves and not random.
  • More enemies, because 3 is just not enough!
  • Title and GameOver screen.
  • Local highscore saving.

As always if there is anything odd or amiss, let me know! Or if you have suggestions I'm willing to listen and maybe make changes!

Files

  • SpaceShooter0.2.1b.zip 9.9 MB
    Oct 04, 2021
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