Posted October 04, 2021 by Neo Weeb Lord X
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The more I test the game, the more I feel the current action system will not scale properly. The more action types are in the game, the more chance of RNG screwing player by not drawing the right action. There are ways around that problem, but I didn't like the options I thought of.
I'm currently leaning towards condensing/recycling multiple Actions/Opportunities into Warioware-esque mini games. The new mini game in 0.1.b is an example. This is not implemented currently, but ideally the mini game will push you towards lewding OL if her popularity is high.
If I fully commit to this, the stats and the turn system would also have to be modified. I'll have think on it more.
I was planning to make a short horror game for Halloween, but given my throughput, it was just not possible to make it in time. That didn't stop me from doodling some rough drawings for it though.
Why yes, I did learn dialog writing from shitty anime porn, how did you know?
I don't even have basic gameplay loop nailed down, but I knew I wanted seducing guests into banging the protagonist as part of it.
For now this will sit on the pile of half baked ideas I have floating in the back of my skull.