Devlogs
Project Apocalypse - Pre-Alpha 1.41.0: Full change log
Posted October 06, 2021 by Nerwy
Hey everyone !
A little bit more than a month after the previous update, the next update for Project Apocalypse is now available !
This update don’t add any new significant piece of content and is focused on the global ambience of the game and also includes a lot of bug fixes !
See the full patch notes below for more details
Before starting I just want to add a small side note about the discord server: Project Apocalypse have currently a Discord Server available where I post much more news about the development and where you can talk with me about the game !
Content:
Changes:
- (Map) Reworked a bit the port and beach area to make it more interesting and more easy for the zombies
- (Map) Improved the visuals of the trees from distance
- (Optimisation) Optimised a lot of the new buildings and assets introduced in the last update
- (Optimisation) Made some global optimisations to the new areas
- (UI) Made slight changes to some UIs
- (UI) Added a “reminder” UI that show the Healing Input when the player have low hp/low shield
Fixes:
- Reduced the maximum and minimum FOV to fix some issues with the camera and the weapons (maximum 110 -> 100; minimum 70 -> 80)
- Fixed a bug which caused the sliders in the options to don’t be very responsive
- Fixed a math rounding issue which caused the upgrades to have an invalid upgraded value in some cases
- The reload animation will no longer play when the player is respawning
- Removed the red sphere around the projectiles which could appear in some cases
- Fixed a bug which prevented the projectiles to be selected after healing in some cases
- Fixed some AI navigation issues in the new areas
- Fixed a bug which caused the wave to don’t start at the end of the timer
- Fixed a bug with some sounds playing anyway while the game is in pause
- Fixed a bug which could cause the zombies to one shot the player in some specific cases
- Fixed a bug leading multiple musics to play at the same time
- Fixed a lot of surfaces causing the wrong footstep sounds
- Fixed some issues with the healing system
- UIs can now all be closed with inputs even if the input is remaped in the settings (the same input as to open them)
- Fixed a bug which caused the fog to always be very dense
- Fixed some areas where the sea could glitch out of the floor
- Fixed a bug which caused the mouse in the pause menu to be glitched
- Fixed various bugs with the pickup system
- Blocked an area that allows the player to go out of the map
- All the settings should now be saved properly
- Fixed some incorrect explosive barrels positions
- Blocked some more places where the player shouldn’t be able to go