Posted April 07, 2018 by Dominas
Hello everyone!
Another month has passed and we feel like we can not let our last version of the game circulate in the world. So many eye-pleasant things have been added to Sipho - new sprites for most of the breeds, new effects and overall visual polish. We are approaching our mental deadline and trying to focus on things that should end up in the final game. Thus, a meta-progression system has been added. This will lock down breeds other than Alien and will be unlockable through killing bosses. Do not worry, as unlocking a breed will be quick enough - three kills of appropriate boss. We want to see how this progression feels in overall game and might tweak gains in the future. Since there is some attention drawn to bosses, first Sea boss has been scripted. It should be an easy encounter and even easier once one learns its patterns. And for hardcore players - movement Zooids have been differentiated by their abilities to move in one direction or many. This should encourage growing in different directions per breed to fully utilize your movers.
See a pleasantly long and raw change log below.