Posted October 01, 2021 by radmatt
You can now export all your data to Godot Engine's Resource files (.tres), which can be easily edited and used directly in the engine's inspector. The files are categorized in folders which helps with organizing your project. The feature supports all major property types including references to other resources.
You can preview the files before exporting them in the export window.
You can also export data to Unity's Scriptable Objects. This feature has been improved since the last update and now it is possible to have cross-database references.
You can now fully edit previously created custom properties, including removing, renaming, and adding new properties.
You can now export all databases at once. Select the file format, the target folder and press export all.