Posted September 29, 2021 by Michelle.L.
Lessons:
I had trouble testing my WebGL build and as it would load 9/10 ways in the browser but would fail to complete loading, and my only work around for this issue was creating a zip with the development build. I also was working on a Windows computer to build this game and learned that the canvas size adjusts differently with screen size, I wasn't able to get it to fit right on my mac screen as I was testing in windows, and this set would be fixed in further development. I was able to fix part of the danger object box collider issue by changing its parameters to be more accommodating to the player. Also, making sure that the z position of spawn points is also set to 0 so that my player doesn't disappear.