Posted September 28, 2021 by Xamix
Hey guys,
September ends with a new build of my game, with a new lighting, a new UI and a new cover !
On the UI side, I work on the visual aspect, but also its code : I manage to add feedback on the button on the right (I like this old school feeling with the big HUD)
And for the Ether gauges, I struggle a bit to make them react how I wanted with the amount of ether the player has. In the end the formula was way simpler than I thought, but hey ... It's always simpler when you found it ;)
I also finished working on the cover. It may need some polishing here and there, but I like it. I can see how to crop it in different ways for banners and stuff. The world is not very detailed, but has that eary feeling in a strange vegetal world. Let's say it's good enough ;)
Next steps for this week, I need to calm down : Post process materials, props and playtest :)