Posted June 15, 2017 by Dapper Penguin Studios
Whoa, spent so much time redesigning the recipes, interface, bugfixes, truck upkeep, etc. The game is so different now! Hoep you have a lot of spare time, as you won't be able to stop playing with the new changes!
Gameplay changes and additions:
Buildings:
- All buildings are now textured!
- Smoke colour now gives an indication of how much that building will pollute, once we introduce that mechanic
Vehicles:
- Changed truck upkeep mechanics
Production:
- Heavily tweaked the recipes, and changed most of them, even renamed a building in the process. Don't setup complex production lines without first checking the new formulas!
World:
- Reworked how the world sets up roads (infinitely better now)
- Smoothed coasts to allow easier coastal gatherer placement
- Changed some town names
- Towns place buildings a bit slower to not block the player
- Towns don't eat as much, so it's easier for them to grow
Interface:
- Added "last month" column to the budget panel (popular request!)
- Changed the "destination" tab, adding an alert to select the recipe first
- Swapped order of "destination" and "production" tabs
- Added some more images to the tutorial
- Can now doubleclick saveslots
- Saveslots now sorted by date, not alphabetically
- Streamlined slightly the routes panel, and resized it
- Removed decimals here and there
- Added an outline to the money popup for easier reading
- Pause menu now with better wording
Known persistent bugs (WIP, please don't make bugreports about these):
- Sometimes the set destinations order is not respected, and trucks are dispatched seemingly random. To minimise this issue, don't use more than 9 trucks per building
- Game is fully supported in 1080p (16:9). Anything above or below that might have the scaled incorrectly.
- Sometimes the connection to the edge of the map isn't done properly, thus making it impossible to trade with the state. Start a new mp if this happens.