Devlogs
Version 1.5.5: Pushing bugfixes
Finally squashed some very annoying bugs! Particularly, the bug where characters can sometimes 'bounce' off hazards when pushed should now be fixed! Also important - a minor AI optimization last patch accidentally gave the AI infinite consumables. That is also fixed.
v1.5.51
FIXES
- Fixed pushes into pits or water being unreliable at longer distances or over rough terrain
- Fixed AI being able to use consumables infinitely
- Static Buildup now applies to Gate, Gate: Shift, Maneuver, and Gate: Swap
- Static Buildup and Tempest can now trigger more than once in a single turn (Ex: Dash and then Charge)
- Items can now be pushed/pulled even if there isn't enough room for the full push distance
- Obstacles (barrels, etc.) now deal damage when pushed into a target directly adjacent to them
- Fixed Scourge's Torment not successfully cleansing statuses when used against targets with Critical passives
- Fixed crash when Volskarver recharges over time mid-combat
- Firewalker healing from electric hazards is no longer reduced by magic defenses
MODDING
- Added support for [Animation] and [Keyframe] mods
- Added ModSamples/AnimationSample.txt
- zStart can now be overridden by mods like any other Zone
- Fixed FormulaGlobals not passing in targetTC, breaking certain formulas