Devlogs
Day 5 - 27/09/2021
Day 5:
- Music manager added. The game now dips the music before changing tracks. The scene music now changes pace as you approach the rapids.
- The visual effects have been much improved across the rapids section.
- A new dangerous are has been added with spiky branches, rocks and other components along the waterline.
- A new tutorial pop-up has been added, warning the player to avoid spiky objects.
- A variety of spiky prefabs have been created with "Big Damage" colliders at the tips of each spike.
- A checkpoint system has been introduced. If you take too much damage you will return to the last checkpoint with full health so you can try again.
- If a UI pop-up is showing, pressing the Enter key will now close it.
- A dithering shader effect has been added to the coin pick-ups so you can still see them is they go behind something.
- There are now two builds to choose from, one with complex water and one with simple water. The simple water version is aimed at lower spec machines.
- Pressing the Escape key now brings up a panel allowing you to exit back to the main menu.