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Devlogs

Week 11 DevLog : Presentation and Graphics

ESCAPE MANIA
A browser game made in HTML5

Presentation and Graphics

In this week I have implemented graphics and tools that can be used to complete the missions. In the last implementation I have added enemies to be defeated by the player and chest that has an object inside. So now, I have make sure that all the object/tools inside the chest can now be used by the player during the game. Some of the tools can be used once or more and direct or indirectly depends on its function. Another thing is the character i used in the game, I will explain further regarding the sprites that I have used.


THE GRAPHICS IN THE MAIN SCENE

  • Enemy

    A new character will be spawned after the player has found the quest. This character is called the sentinel. There are 5 sentinel that will be spawned after the player close the quest and only one of them is real. This character will lead you to find the way to escape from the game world. However as there are fake sentinel, you will have you sublives decreased 2x more than when you collided with the enemy. Not to mention that enemies will be spawned faster than before.

  • Quest
  • To escape from the game world, one of the mission to do is to find the quest. Here I have implemented a quest to be appeared when the yellow key to opened it has been found. There will be some message inside the quest to let the user now what to do in order to complete the mission given.

Feedback

I noticed a few things and thought I’d share them in case you have time to add some feedback to your devlog. I noticed the player’s head could go behind the fountain, so I recommend adjusting the order in layer.

First of all, it seems i forgot to change the order of the fountain layer. So as what my friend has recommended, I change the fountain layer from 2 to 1 as the player is on layer 2(should be in an higher layer than the fountain object). Thank you for the feedback:)

Improvement

I have tried to improve the player and canvas UI so that when loading to another scene it will not be destroyed and keep being on the same object by creating a persistent GameObject using Singleton. This destroys the object and make it become an object under the DestroyOnLoad.


Credits


Download ESCAPE MANIA
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